Why Social Media Makes People Unhappy—And Simple Ways to Fix It
The design of social media can have a lot of power in how people interact with one another and how they feel about their online experiences. For example, we’ve found that social media design can actually help people feel more supportive and kind in moments of online conflict, provided there’s a little bit of a nudge to behave that way. In one study, we designed an intervention that encouraged people who start talking about something contentious in a comment thread to switch to direct messaging. People really liked it. It helped to resolve their conflict and replicated a solution we use in-person: people having a public argument move to a private space to work things out. We very quickly lose ourselves on social media. When people encounter a platform where they can infinitely scroll for more information, it can trigger a similar neurocognitive reward system as in anticipating a winning lottery ticket or getting food. It’s a powerful way that these apps are designed to keep us checking and scrolling. The 30-Minute Ice Factor is when people mean to check their social media briefly but then find that 30 minutes have passed, and when they realize how much time they have spent, they have this sense of disgust and disappointment in themselves. Research has shown that people are dissatisfied with this habitual social media use. A lot of people frame it as meaningless, unproductive or addictive. Dissociation is a psychological process that comes in many forms. In the most common, everyday dissociation, your mind is so absorbed that you are disconnected from your actions. You could be doing the dishes, start daydreaming and not pay attention to how you are doing the dishes. Or you might seek immersive experiences—watching a movie, reading a book or playing a game—that pass the time and cause you to forget where you are. During these activities, your sense of reflective self-consciousness and the passage of time is reduced. People only realize that they dissociated in hindsight. Attention is restored with the sense of “What just happened?” or “My leg fell asleep while we were watching that movie!” Dissociation can be a positive thing, especially if it’s an absorbing experience, meaningful activity or a needed break. But it can also be harmful in certain cases, as in gambling, or come in conflict with people’s time-management goals, as with social media scrolling. In another design, people received timed messages letting them know how long they had been on chirp and suggesting they leave. They also had the option of viewing a usage page that showed them statistics such as how much time they’d spent on chirp in the past seven days. These two solutions were effective if people opted to use them. Many people ignored them, however. Also, they thought the timed messages were annoying. Those findings are interesting because a lot of the popular time-management tools available to people look like these time-out and usage notifications. Right now, there is a lot of working against people who use social media.
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