Next came the interpersonal interaction in between the multi-player environment. The first such game was called DUNGEN. DUNGEN had players competing against the one another to complete a series of quests. DUNGEN provided with new settings and players each time the use are logged on.
The late 1970s saw the start of video game craze, with more and more households getting computer savvy. As a natural corollary, people started writing their own games for the home computers. These programming hobbyists traded and are sold these home-grown games in local markets.
Other changes in the 1970s were home gaming consoles, which used game cartridges. That meant the people could collect games cartridges for one base and unit instead of having bulky game console, systems.
The 80s – some pause before the storm
The 1980s saw a growing craze for the video and computer game craze, but online gaming wasn’t on the horizon yet. New games with better and good sound and graphics were introduced and gained popularity. Pole Position and Pac-man, were these two that achieved big popularity. It was during the 1980s when Nintendo introduced its first gaming system.
The 90s – revolution begins
The 1990s saw the phenomenal growth in both popularity and technology, mostly because of the rise of 3-D and multimedia.
Myst, the intellectual adventure game, introduced gaming on the CD-ROM format. Fancier 3-D graphics hardware are made FPS (first-person shooter) games such as Quake possible.
The late 1990s saw the exponential growth of the Internet, (multi-user dungeons) which made online games wildly popular. New and improved graphical interfaces , people had these all over the world playing against each other not only in FPS games but also in real time strategy games (RTS games) as well as third person games like Grand Theft Auto.
This was also the period when websites started offering online games such as tetris, ping pong, mario bros, super Mario, and other free online flash games and non-flash based games free for playing after registering with them. This really pushed online gaming into the most popular psyche.
21st Century – world is just a playground
Early years of the 21st century were dominated by the DVD-CD-ROM. It has changed the way of playing the online games . The latest gaming systems such as Sony’s play station and Microsoft’s X-box have networking capabilities to enable people to play with each other in real time from all over the world. Exponentially growing broadband internet services have made playing of these online games possible in the true sense of the word.
The only drawback to the constantly evolving technology for online games is that what you buy today might become obsolete by the next year. Luckily, for the serious gamers, the resale of industry for these online games is huge. This resale industry is just to another element to the ever-changing history of online game these are very dangerous for our mental health and specially for childrens who play these games become voileted and behave like a harsh person parents should not provide their childrens with these types of gaming and all .
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