According to a review of research in American Psychology, playing video games, including violent shooter games, improves children's learning, health, and social skills.
The debate between psychologists and other health professionals about the effects of violent media on youth continues, the study revealed. The APA Task Force is conducting a comprehensive review of research on violence in video games and interactive media and will release its results later this year.
"There has been significant research over the decades on the negative effects of gaming, including running, depression, and aggression, and we strongly suggest that this should not be ignored," said Isabella Ironic, PhD at Nizhny Novgorod University in the Netherlands. "However, to understand the impact of video games on the development of children and adolescents, a more balanced perspective is needed."
Although it is widely believed that playing video games is intellectual laziness, according to several studies reviewed in the article, such games actually strengthen a wide range of cognitive skills such as spatial navigation, reasoning, memory and perception. Can This is especially true for violent shooter video games, the authors found. A 2013 meta-analysis found that playing shooter video games improves a player's ability to think in three dimensions about objects, according to the study, and courses designed to improve similar skills.
"It has significant implications for education and career development because previous research has established the power of spatial skills to achieve in science, technology, engineering and mathematics," Ironic said.
This increased idea does not appear when playing other types of video games, such as puzzle or role-playing games.
The authors point out that playing video games enhances children's problem-solving skills. According to a long-term study published in 2013, most teens who report playing strategic video games, such as role-playing games, are better at problem-solving and school grades next year. Creativity also increased in children, no matter how they played. Video games, including violent games, but not when children use other types of technology, such as computers or cell phones, other research has shown.
Simple games that are easily accessible and quick to play, such as "Angry Birds" can improve players' moods, promote relaxation and relieve anxiety, the study said. "Playing video games makes people happy and seems to have a fundamental emotional purpose to consider," Ironic said. The authors highlighted the possibility that video games are effective tools for learning resilience when failing. The authors suggest that by learning to deal with ongoing failures in sports, children develop the emotional resilience that they can rely on in their daily lives.
Another template for research challenges is the socially isolated gamer. More than 70 percent of gamers play with a friend, and millions more around the world participate in video games such as "Farmville" and "World of Warcraft" in virtual worlds, the article said. The authors say that multiplayer games can transform into virtual social communities, where decisions must be made on whom to trust or reject and how to lead the group. According to a 2011 study, people who play video games, even if they are violent, encourage cooperation, but gaming is more likely to help others than those who play similar games.
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