Where the House of Gaming collaborates with Bluewheel Capital and Wharf Street Studios

      *  House of Gaming, a technology firm aimed at developing Esports in India through its three verticals Indian Gaming League, Hefty Games, and GameGods, has partnered with Bluewheel Capital and Wharf Street Studios to bring blockchain gaming to the mainstream.

 

       * The association aims to build a reputation for House of Gaming enterprise’s recent venture into Age of Tanks Bluewheel Capital and Epiko Regal (a fantasy world influenced and founded on Indian mythology created by Wharf Street Studios).

      * Our alliance with Bluewheel Capital and Wharf Street Studios aims to be a gateway for newer means of engagement in the Esports community.

      *  With the adoption of Web3.0 gaming, there is scope added to the sector. We are looking forward to creating an impact towards enhancing the future of gaming,” Yash Pariani, co-founder and CEO, House of Gaming, stated.

      *   According to the technology firm, this alliance with Bluewheel Capital and Wharf Street Studios will strengthen House of Gaming’s efforts to support and drive Web3.0 gaming adoption across the globe.

         * The collaboration also aims to provide the gaming and non-fungible tokens (NFT) ecosystem of Hefty Games with P2E (Play to Earn) tournaments. House of Gaming also intends to release NFT trading cards, allowing gamers to own collectibles from their favourite gamer.

       * As stated by V Agarwal, CEO, Bluewheel Capital, the partnership with House of Gaming intends to incentivise engagement, allowing players to turn blockchain into a potential source of income.             

         *  Considering the difficulties of cryptocurrency and Web3.0 gaming, the collaboration aims to revitalise the industry to create advantages in the NFT space,” he added.

       *  Recently, House of Gaming collaborated with the blockchain network Polygon to introduce gaming NFTs through Hefty Games.

         *   Following the recent announcement of Hefty Art bringing MF Husain’s paintings into the metaverse, its collaboration with Polygon and eDAO intends to bring gaming enthusiasts closer to media houses such as Hindustan Talkies, the media conglomerate, and Hungama, one of South Asia’s digital media entertainment companies.

deo games are big business. In 2022, they had sales of $200 billion globally.

*  Esports tournaments, with skilled pro gamers battling it out for big prizes, rocketed to $2 billion in total payouts. Even watching games has become a booming business as Twitch said it racked up 770 billion minutes watched in 2022 alone with five months still to go before year's end.

 

* All of that is a hell of a surprise to adult me.

* This piece is part of CoinDesk's Sports Week.

 

 

* I'm old enough to remember when my cousin got an Atari 2600 with blocky little sprites bouncing back and forth on the screen.
 
* The only tournaments were my cousin and me throwing down on Tennis, which usually ended with me in a headlock whether I won or lost.
 
* Fast forward to college and the biggest tournaments were me and my roommates getting stoned and going to the local Kwik-E Mart to fight it out in notorious quarter-guzzlers like Street Fighter II or X-Men Children of the Atom.

 

 

 

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