Zelda, Metroid and Portal.
Supraland assumes that you are intelligent and lets you play independently. The story is minimal, gives you an overarching goal to pursue, and then sets you free. Despite child friendly visuals, the game targets experienced players.
METROIDVANIA
You explore a large interconnected world in which most ways are at first unpassable until you find new abilities to overcome those obstacles. A cornerstone of Supraland's design was to create abilities that are so versatile, they will keep on surprising you by how many different usages they have. If you combine your abilities, the possibilities become even bigger.
EXPLORATION
Most of the game is about exploring the sandbox world to track down secrets. Often you will think you are about to get out of bounds and beat the level designer, but right there is a chest waiting for you with a very rewarding upgrade. Supraland respects your lifetime and doesn't bloat the playtime with unlimited no-brainer collectibles.
PUZZLE DESIGN
The deeper you get into the game the more you will be facing creative puzzles you've never seen anywhere before, encouraging you to stop and think about what abilities you have and how you can use them in yet another way. Puzzle types that I already knew from other games were immediately rejected in the design process. And it's important to me that once you understand the idea behind a puzzle, you can pretty much immediately solve it instead of having to go through a cumbersome, frustrating execution.
COMBAT
The fighting mechanics are inspired by old-school, fast-paced shooter games like Unreal, Doom and Quake, encouraging high-speed strafing and jumping while throwing shot after shot at hordes of charging enemies without ever having to worry about weapons reloading.
NOTE: SUPRALAND BASE EDITION IS FREE NOW TILL JUNE 23,2022. AVAIL NOW.
CRITICS REVIEW
• The puzzles of Supraland are absolutely incredible. As players earn new upgrades and abilities, they will be given brand new ways to solve environmental puzzles. When the game begins, your little red man can only jump, use a sword, and spawn a purple cube. That cube, though, is used for all manner of different things. For example, it can be used as a weight on a seesaw, as a platform to give you a boost to high locations, or even as a way to press big red buttons. Even in its early moments, Supraland's puzzles were a blast to solve.
• Supraland does a really clever thing to stop you from being able to access areas that you aren't prepared for yet. It gates off these areas in a similar manner to the Metroid games, but it is much less obvious than a big blue door blocking your path. Instead this manifests in metal pipes that can only be traversed with the magnetic belt or jump pads that can only be activated with specific abilities. The way that these areas are organically blocked off is so well-done that many times I was shocked that there was a whole new place to explore that I completely missed on my first pass.
Supraland main game is free or not
I think it's not yet
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