WHAT IS THE COMPUTER ANIMATION

Computer animation is essentially a digital successors to stop motion techniques using 3D models

Traditional animation techniques using 2D models. 

Computers generated animations can also a single graphic artist to produce such content without the use of actor expensive set pieces. 

Create the illusion movements, an image is displayed on the computer monitor and repeatedly replaced by new image. 

3D animations objects are built on the computer monitor and 3D figures are rigged with a virtual  skeleton. 2D figure animations, separate objects  and separate transparent layers are used with or without that virtual skeleton. Then the limbs, eyes, mouth, clothes, etc. of the figure are moved by the animator on key frames. The differences in appearance between key frames are automatically calculated by the computer in a process known as tweening or morphing. Finally, the animation is rendered. 

For 3D animations, all frames must be rendered after the modeling is complete. For 2D vector animations, the rendering process is the key frame illustration process, while tweened frames are rendered as needed. For pre-recorded presentations, the rendered frames are transferred to a different format or medium, like digital video. The frames may also be rendered in real time as they are presented to the end-user audience. Low bandwidth animations transmitted via the internet  often use software on the end-user's computer to render in real time as an alternative to streaming or pre-loaded high bandwidth animations.

 

 

To trick the eye and the brain into thinking they are seeing a smoothly moving object, the pictures should be drawn at around 12 frames per second or faster. (A frame is one complete image.) With rates above 75-120 frames per second, no improvement in realism or smoothness is perceivable due to the way the eye and the brain both process images. At rates below 12 frames per second, most people can detect jerki associated with the drawing of new images that detracts from the illusion of realistic movement. Conventional hand-drawn cartoon animation often uses 15 frames per second in order to save on the number of drawings needed, but this is usually accepted because of the stylized nature of cartoons. To produce more realistic imagery, computer animation demands higher frame rates.

Films seen in theaters in the United States run at 24 frames per second, which is sufficient to create the illusion of To trick the eye and the brain into thinking they are seeing a smoothly moving object, the pictures should be drawn at around 12 frames per second or faster. With rates above 75-120 frames per second, no improvement in realism or smoothness is perceivable due to the way the eye and the brain both process images. At rates below 12 frames per second, most people can detect jerkiness associated with the drawing of new images that detracts from the illusion of realistic movement. Conventional hand-drawn cartoon animation often uses 15 frames per second in order to save on the number of drawings needed, but this is usually accepted because of the stylized nature of cartoons. To produce more realistic imagery, computer animation demands higher frame rates.

Films seen in theaters in the United States run at 24 frames per second, which is sufficient to create the illusion of continuous movement. For high resolution, adapters are used. movement. For high resolution, adapters are used.

Trick the eye and the brain into thinking they are seeing a smoothly moving object, the pictures should be drawn at around 12 frames/second or faster.  With rates above 75-120 frames/second, no improvement in realism or smoothness is perceivable due to the way the eye and the brain both process images.

At rates below 12 frames/second, most people can detect jerkiness associated with the drawing of new images that detracts from the illusion of realistic movement.

Conventional hand-drawn cartoon animation often uses 15 frames/second in order to save on the number of drawings needed, but this is usually accepted because of the stylized nature of cartoons. To produce more realistic imagery, computer animation demands higher frame rates.

Films seen in theaters in the United States run at 24 frames per second, which is sufficient to create the illusion of continuous movement. For high resolution, adapters are used.

 

 

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