A video game or computer game is an electronic game includes interaction with the user interface or input device - such as a toy stick, controller, keyboard, or motion sensor device - to produce a visual response. This answer is usually often shown on a video display device, such as a TV set, monitor, touch screen, or virtual headset. Another computer games do not always depend on the graphics screen, for example text adventure games and computer chess can be played teletype printers. games are often added with sound feedback is delivered via speakers or headphones, and sometimes with other forms of feedback, including haptic technology.Video games are defined based on their location, which includes arcade video games, console games, and personal computer (PC) games. Recently, the industry has expanded mobile games for smartphones and tablets, virtual and Augmented reality systems, as well as remote cloud games. Video games are divided into a variety of supported genres by their type of play and purpose. Examples of the first video game in the 1950s and 1960s are simple electronic game extensions using outgoing video-like output large computer-sized computers. The first consumer video game is Computer Space arcade video game in 1971. In 1972 it arrived Pong's arcade game, with its first home console, Odyssey. The industry grew rapidly in the golden age of arcade video games from the late 1970s to the early 1980s, however suffered a crash in the North American video game market 1983 due to loss of publishing control and overcrowding market. Following the accident, the industry matured, managed Japanese companies such as Nintendo, Sega, and Sony, and established procedures and mechanisms surrounding development and the distribution of video games to prevent similar crashes the future, many continue to be followed. Today, a video game development requires a lot of skills to bring the game to market, which includes engineers, publishers, distributors, vendors, console and other manufacturers of foreign companies, and other roles. In the 2000s, the core industry focused on "AAA" games, leaves little space for dangerous, experimental games. It goes hand in hand with internet and digital availability distribution, this provided the space for an independent video game development (or indie games) to gain prominence by the 2010s . Since then, the commercial value of the video game industry has increased. Asian emerging markets and mobile games on smartphones in particular are changing the demographics of players into regular games and increasing revenue generation by integrating games as a service. Since 2020, the global video game market has estimated an annual revenue of US $ 159 billion in all hardware, software, and services. This is three times the size of the 2019 global music industry and four times the size of the 2019 film industry. the first history of the video game industry, following the release of the first game hardware and until 1983, had a small structure. Video games began in earnest during the video games that were played in stores from the late 1970s to the early 1980s, but the newly acquired industry was made up mainly of game developers with little business experience. This has led to many companies simply making clones of popular games in an attempt to make money in the market [84] Due to the loss of control over publishing and marketing, The North American home video game market crashed in 1983, a decrease in revenue estimated at $ 3 billion in 1983 to $ 100 million in 1985. Many North American companies built years ago it was closed. Growing Japanese sports industry you are momentarily shocked by this crash but have a long enough life resistance to temporary effects, and Nintendo helped reviving the industry with the release of Nintendo Entertainment Program in North America in 1985. Along with it , Nintendo has developed a number of industry-leading content processes in order to prevent the development of an unlicensed game and control the distribution of the game in their place, the methods continue to be used by the console producers today. The industry remained strong following the 1983 crash, build on the concept of publisher engineer dichotomies, and in the 2000s, which led to the industry becoming one place low-risk, triple-A games and highly developed studios budget at least $ 10 million or more. Arrival of The Internet introduced digital distribution as an effective way to do this spread the games, and contribute to the growth of testing independent game development as an alternative triple-A games in the late 2000s and continued growth as an integral part of the video game industry.
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