COMMON MISTAKES BY EVERY RPG GAMER MAKES :
POINT NO. 1
Screwing up your character build. This is one of the worst mistakes an RPG gamer can make. Some games have very in-depth character creators and a lot of the time it's unclear how you should build it. In certain games, the mage is the best class in others the warrior, and sometimes you make a character whose role is covered by a party member you get later. Or certain party members don't cover a certain role that you need. I would say this is particularly bad in older RPGs like Baldur's Gate, but it is still a problem that pops up. Games like Pathfinder: Kingmaker where, well let's say the character creation is beyond complex and in-depth, these games basically ask you to build your entire character site on scene and hope that what you're doing is okay, or you just give up and look up character creation guides online. Having to do homework before you even start a game kind of sucks, but it sucks, even more, when you get a few hours in and realize the character you made isn’t going to work out.
They just suck and you got to go back to the beginning, start over, and yeah, at that point you got to pick your poison. Cheating or a couple of hours of wasted time. We're not even popping off in every game with a character creator here. Most of the time, your starting stats don't even really make that big of an impact. But for certain games, if you don't make your character correctly from the start, it can totally ruin the game for you. And then there are people for whom the character's appearance matters more than anything else in the game, who will spend hours and hours adjusting the aesthetic, playing the game for an hour or so, realizing they don't like it, and then doing it again. Sometimes never actually playing the game. The character creator can create players like this too.
POINT NO. 2
Using the wrong healing item in a battle or using a healing item on somebody already dead. So this is a mistake that everybody makes in these kinds of games and it never feels good. It always sucks when it happens. It's not really the fault of the game, usually. It mostly happens when you're not paying the closest attention and you press the wrong button in the battle. Like RPGs tend to have a lot of repetitive actions in them so you're bound to screw up every once in a while, jamming through all those menus. That's not so bad when you use like. just a weak healing item instead of a stronger one but things can really fall apart if you're trying to revive a dead party member with a revive item and you use a healing item by mistake. In games like Final Fantasy, where that may take up an entire turn, that could mean disaster for your party especially if that character was a healer. A lot of the time, if you screw upbringing someone back to life, it'll lead your entire party into getting wiped out because you screwed up that one input.
Not quite as severe but just as annoying are the times where you used the wrong status effect item or spell. Like, sure, If you grew up with the Final Fantasy games the difference between echo screens and golden needles and eye drops is probably burned into your brains. But when you go into other series like Dragon Quest and suddenly you need antidotal herbs and moon war bulbs and do not get me started with the names that they use for things in the Shin Megami Tensei series. And it's not even because I have a lot of complaints it's because I genuinely have, I've played those games for a long time and still don't know him. Every RPG has a different name for status effects and different items to heal them, and a lot of the time if you don't know the difference, you're kind of screwed.
POINT NO. 3
Sometimes in RPGs dialogue can be, lets, let's say tedious. You just want to get to the actions to skip that crap. Problem is, they wanted you to go somewhere and do something and now you don't know what it's supposed to be. It is a bigger problem in old games but it's not just a problem in old games either. It still pops up constantly in newer games. Even ones where the quality of life features like quests logs, objective markers, waypoints, etc. Should make this problem kind of a thing of the past. A lot of the time, it's not just the fact that you have to go somewhere, it's that they want you to do something unclear or confusing, and in more hardcore games they just don't give you anything outside of dialogue when you accept a quest and it can turn something that's already confusing into something basically totally impossible. And speaking of skipping dialogue, here's another annoying thing that we've all had to deal with, especially if you play a lot of old-school games. When you speed through a long, boring conversation, but at the end where they ask, do you want me to repeat that? And you hit yes by mistake and you have to mash through all the dialogue again.
Ooh boy, I have done that a lot. Like it just sucks. Probably the most prominent example of this I can think of is the owl at the beginning of Legend of Zelda: Ocarina of Time. I do not know why but I do that pretty much every single time. That's hardly the only example though, for a while it was a constant problem in RPGs and basically any game with dialogue boxes. But fortunately, it's not something you see too much anymore.
POINT NO. 4
It's going to say one thing but then your character says something you didn't expect. That's, I mean, it's extremely frustrating. Especially when it happens in important moments. Like, in contrast with the previous point, this sort of thing is kind of a more modern problem with RPGs. Like, you see it a lot in Mass Effect and Fallout 4 where they take the old, more in-depth dialogue system from other RPGs and try to streamline it. Sometimes they streamlined a bit too much and it makes it very difficult to tell what it is your character will actually say for any given option. You got to know what I'm talking about by now. A lot of the time, it doesn't matter. And at worst, it's like a really fun surprise but sometimes when you're talking to a character or companion or whatever, you want to get on their good side so you select an option that looks harmless but your character says something that's like, awful. Way worse than what you thought it would have been from the menu. It's especially bad in Fallout 4 where the previous games would literally just list out exactly what you would say.
While in four, you get only short phrases that clue you in as to what your character is going to say. Like for a series where role-playing is such a big deal, not knowing what your guy is going to say can make it way more difficult than it needs to be. For people who just roll with things, it's kind of a minor issue, but for people who really want to play a character that represents them, it can be frustrating.
POINT NO. 6
Hoarding all your single-use items, just never using them. Oh my God, everyone does this. You start getting some really good single-use items like bombs or mass party healing, stuff like that. You just never use it. You plan to use it, but only for a really hard part where you feel like you're probably going to get stuck. Then you get to a really hard boss and you're like, well, who knows? Maybe there's a harder boss. So you just save it. You get all the way to the final boss and you still don't use it. You go through the entire game with an item. You skip it because in your mind that is an untouchable item. This is a problem that occurs in a lot of games with unlimited or basically unlimited inventories like Final Fantasy, but even ones with encumbrance like Skyrim can leave you in a total hoarder mindset with your stuff. It's like, what's the point of carrying this thing around if you never use it? Probably the most famous great item along these lines is the Final Fantasy Megalixir.
It's an item that fully heals everyone in your party, restores all the MP. You basically totally turn around a tough battle if used properly, but how many people actually used it? Well in games that weren't Final Fantasy 7, games that did not have that infinite items trick, I didn't use it in any games. I did use it in Final Fantasy 7 with the infinite items trick. Total transparency here, it is 1997. I was like 11 or 12. Who cares? Every RPG has stuff like this, though. Awesome scrolls that could easily take out certain bad guys in Divinity: Original Sin 2, or special restoratives in games like Dark Souls. Actually, Dark Souls has got to probably be like the worst for this kind of thing. There are so many single-use items I just don't touch based on the assumption that they would be handy later, but you're not going to give up that spot so quick for an item you'll use once, maybe so it just gets lost in the whole inventory. All this awesome stuff that could be used to make the game a lot easier. Just never used.
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