What Age of Empires 4

Great first game; classic sequel; much-maligned third entry that takes an admirable but clearly doomed stab at something different; hiatus; and finally, a triumphant, boots-on-the-ground return to the classic formula. We've been here before! Forgive me for a truly agonising cliché with this one, but it does feel like history is repeating itself with Age of Empires 4.

 Thankfully, that history is really quite good. Age of Empires is the game of the before times, after all, the pinnacle of pre-Y2K. The first came out in 1997, the second in 1999. The time of beige PCs, dial-up connections and the early internet's fabled golden age. This is the era right now. The pendulum has swung to crop tops, cargo pants, curtain haircuts and, apparently, historical real-time strategy games about little men in castles. Savour this one, because as quick as life giveth it can taketh away: the classic RTS is hot.

  And AoE 4 feels about as classic as classic RTS games get. It's stripped back, simple (on the surface) but in a way that feels streamlined, light on its feet, as opposed to lightweight. There's a clarity to it's ever-so-slightly stylised visuals, and a famously basic core, the formula that worked so well with the earlier games of the series - and little more. Four campaigns, some premade and custom skirmishes, perfectly functional online multiplayer (that's admittedly still waiting for its ranked mode), and a handful of tutorials. It needs nothing else.

 In a weird way, the tutorials might be one of my favourite things about AoE 4. Building a good explainer for new or long-lapsed players that actually brings you up to some kind of functional standard is an underrated craft, especially in this genre, but here Relic has quietly nailed it. Instead of leaving it at the early-game foundations, AoE 4 teaches you how to set yourself up for a mid-game economic boom, to rapidly siege a town and surgically remove its landmarks for a quick win. Of course there's much, much more to master beyond that, but there's a real challenge to hitting the "gold" rank with each tutorial, and doing so will genuinely help as you venture into the hugely competitive games against fellow humans online.

 What it strikes you with, really, is a sense of reverence. This is as storied a series as it gets, and the people who love it are the kind who picked up the first one a good 22 years ago and never really put it down. It's a good job really. With AoE 4, Relic - alongside the new, Xbox-owned studio World's Edge - has taken over from original developer Ensemble and in the process anointed itself rightful defender of the RTS crown. Age of Empires joins Company of Heroes and Dawn of War in Relic's catalogue of highly regarded strategy series with decades of history behind them. There must've been some pressure felt over there in Vancouver.

 The easy thing would be to point out how safe AoE 4 is as a result, especially in light of that very predictable cycle of back-to-basics sequel after the less impressive third entry, and it really is safe - but that's also a little harsh. Playing it safe with a series like this comes with its own risks: you can't take aim at a game like Age of Empires 2 and do anything but nail it. For the most part Relic really has.

 The campaigns, with about eight to ten missions each, spread across the Norman, French, Mongol, and Rus factions, are largely great fun. The Norman and French are mostly variations on "capture this castle" and "defend this castle", with a sprinkling of "save this village" and "raid that village" in between, but seemingly so was much of military life in the eleventh and twelfth centuries, so fair enough. The big twist is the addition of narrated, real-world footage delivered between campaign missions, which have that enjoyably anorakish, Time Team whiff to them that you find on a mid-budget, mid-noughties terrestrial history show here in the UK. As much as Age of Empires in general takes me back, AoE 4 takes me back to somewhere around Year 5 of school specifically, with some budget-friendly trips to crumbly old keeps around the country. Here's a nice drone shot of Lincoln town centre. Here's a field in Hastings. And oop - hold onto your hats - we're off to France!

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