How to playing the Ludo game

How to playing the Ludo game

Are you trying to find a family friendly classic game to play? Ludo is a really simple game to play and teach for your next gaming night, since it strikes the ideal mix between strategy and luck. We have everything you need if you're new to the game or need a refresher on the rules. To learn how to assemble the board and begin playing, continue reading!

Things to Be Aware of

Two or four players

Age range: Every age group

Supplies Required: For every player: a ludo board, one die, and four pieces of the same colour

Goal: Move a piece clockwise around the outer track of the board by rolling a dice. To win, move each of your four pieces from your home base to the final square.

Initial Turns and Setup

Put all four of your pieces in the same colour corner. Play Ludo with two to four people of any age. Select one of the board's four corners to serve as your home base, then take the four identically coloured pieces. To complete the setup, place all four pieces inside your home base.

Four arms separate a Ludo board. Three columns of squares make up each arm; the centre column, sometimes known as the "home column," is the same colour as one of the player's pieces, while the outer columns are a part of the main track.

Rolling the die will reveal who is the first player. Allow every participant to roll the die once. The first player to roll a number wins the first turn of the game. Next, players alternately move around the board in a clockwise direction.

Let the youngest player go first when you're playing with younger children.

Re roll the dice until someone wins in the event that players are tied for the highest number.

Variation: Rather than using one die in Ludo, some players may use two. The first player is the one with the highest total.

To move a piece out of your base and onto the main track, roll a six. You cannot use your roll to advance a piece to the main track if you roll a 1–5. Rolling sixes early will be crucial because the pieces in your home base aren't deemed to be "in the game" until they cross over onto the main track's squares. When it's your turn, roll the dice. If you rolled a six, move your piece into the board's starting square. Your turn finishes without a move if you receive a 1–5 with every piece in the home base.

After you get a six each time, roll the die again. You get a bonus roll whenever you roll a 6. Move the piece on the starting spot clockwise by that many squares around the main track around the outside of the board when you roll a 1–5. The piece in the starting area can be moved about the board or a second piece from your base can be moved into the starting place if you roll six more times. You also receive an additional bonus roll.Your turn immediately ends if you roll three consecutive sixes.

If you did not roll a six, end your round after moving a piece. Your turn ends when you roll any number other than a 6 and move a piece. To let the next player on your left to have a turn, pass the die to them.

Gameplay

Roll the die to move a piece during each of your turns. At the start of each turn, roll the die. If you have multiple pieces in play on the board, choose one of them to move during your turn. Any time you roll a 6, you have the option to move a piece out of your home base onto the main track or move a different piece around the board.

If you don't have any pieces on the main track and you didn't roll a 6 to move one from your home base, end your turn without doing anything.

Variation: If you are playing with 2 dice, you can split the dice between 2 pieces or move a single piece the total number. So if you rolled a 2 and a 4, you could either move one piece 2 spaces and another piece 4 spaces, or move a single piece 6 spaces.

Play

Every time you roll the die, a piece will move during your turn. Roll the die at the beginning of each turn. Select one of your pieces to move during your turn if you have more than one in play on the board. You can move a piece out of your home base and onto the main track, or you can move a different piece around the board, if you roll a 6.[6] End your round without doing any action if there are no pieces on the main track and you did not roll a 6 to move a piece from your home base.

Variation: If you are using two dice, you have the option of moving one piece up the entire number or dividing the dice between the two pieces.Therefore, if you rolled a 2 and a 4, you had the option of moving one piece two spaces, another piece four spaces, or only one piece six spaces.

To return an opponent's piece to their base, land in a space occupied by it. Take the opposing player's piece off the board if the dice roll causes you to land in exactly the same spot as their piece. To set them back, put the piece back in their home base. To get the piece back onto the main track of the board, the opposing player must roll a 6 once more during their turn.

To form a block, move onto the same area as one of your pieces. Place your pieces next to or on top of one another to form the block if you land on the same square as another piece. You can move your pieces through the other players' squares to advance on the board, even though they are unable to land on or pass them with a block. 

You cannot move and must pass your turn if you roll a 4 and there is a block three spaces away from your piece.

If you roll an even number, you can divide your movement amongst the pieces you're blocking with on a subsequent turn. For instance, you may advance both pieces forward by two spaces if you roll a four.

You have to move one of the pieces you're using to block if you can't move any other pieces.

If your board has designated safe spots, attempt to land on them. Some Ludo variants contain extra markings, like stars or globes, on specific places. You are safe until you move your piece again since once you land on a globe, it cannot be taken by another player. Proceed to the next star on the track by moving forward on the board if you land on a star.

You can capture a globe space that matches your starting space if another player has their piece there. To do this, roll a six and move one of your pieces away from your home base.

Success

After you've gone around the board, place your pieces in your home column. When you get to the bottom square of the home column, complete one circuit around the main track of the board in a clockwise direction. Your piece can now go into the home column towards the ending square in the middle, instead of circumnavigating the outer track.

Pieces can only move into them if their colours match the home column's colour.

A piece cannot be captured by another player once it has been moved into the home column.

To get pieces into the finishing square, roll precisely the amount of times required. You are unable to hop over your own pieces once you have moved a piece into your home column. Move your piece to the centre of the board's finishing square if you roll the precise number of spaces required to get there. You can advance that many spaces if you roll a lower number; if you roll a greater number, you have to move a different piece.

By getting all four of your pieces to the ending square, you can win the game. Move your pieces into your home column and around the board as you continue to take turns. To enable you to move each of your pieces into the finishing square, roll the precise number of rolls required for each piece. A player wins the game when they place all four of their pieces in the centre of the board!.

 

 

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