How to play kabaddi

How to engage in kabaddi

There is a match between two teams of seven players each on a huge quadrilateral mat that is split into two equal halves. 

 

To score points, an attacking team member must enter the opposing half, touch as many opponents as possible, and then return to their own half. The assaulting player is referred to as a raider, and this play is called a raid. A raid can last up to thirty seconds at a time.

 

Before the raider turns around and goes back to his side, he tags every player, declaring them out and sending them beyond the playing field. Only when their team wins points may they be brought back to life.

 

Teams can also win points by halting the raider with a tackle before he returns to their own territory.

Kabaddi rules

Modern professional kabaddi follows a standard blueprint that has been adopted by major leagues and events including Pro Kabaddi, Kabaddi World Cup, and the Asian Games, but traditional kabaddi played on mud in rural parts of India has different rules. 

 

Kabaddi court: The size of the field of play 

 

A professional men's kabaddi court measures 13 meters by 10 meters, per kabaddi regulations. The court is somewhat smaller (12 m by 8 m) for women. However, for local and international matches, the measurements could be a little different. The midline designates each team's region by dividing the playing field in half. Initiating a raid requires opposition raiders to cross the midline. 

 

Baulk line

 

3.75 meters in each direction parallel to the midline

An extra line

 

The bonus line is one meter parallel to the baulk line. However, only when there are six or more defenders on the mat does the bonus line become active. A raider must cross the bonus line with one foot in the air and the other in the air in order to score a bonus point. A raider can only successfully try a bonus point retreat to his half once he has completed this. 

 

Lobby

 

The rectangular space with contrasting colors on either side of the court is known as the lobby. Only once raiders and defenders have communicated with one another does this area become active. The raider can enter and use the lobby to help him flee if there is contact, and the defenders can do 

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