PlayStation's acquisition of may not result in exclusive PS5 games, but it will allow the platform holder to significant accelerate its ability to make online, live-service games across different platforms.
In an interview with GamesIndustry.biz, Sony Interactive Entertainment CEO Jim Ryan says that Destiny 2 and future games will continue to be published on other platforms, including rival consoles. The advantages, offers is in its ability to make huge, multiplatform, live-service online games, which is something the wider is eager to learn from.
The first thing to say unequivocally is that will stay an independent, multiplatform studio and publisher. Pete [Parsons, CEO] and I have spoken about many things over recent months, and this was one of the first, and actually easiest and most straightforward, conclusions we reached together. Everybody wants the extremely large Destiny 2 community, whatever platform they're on, to be able to continue to enjoy their Destiny 2 experiences. And that approach will apply to future releases will operate autonomously within they continue to publish on other platforms. We get the importance of this. We have grown we've also made a number of acquisitions over the years. Whether it is Naughty Dog, Guerrilla Sucker punch Productions and most recently Insomniac. We understand how important it is to give these great the space and independence, whilst bolstering that with great support when and where that's needed.
He continues Pete and I have spent a lot of time talking, and we were struck by how similarly we see the world. And just how complementary like two pieces of jigsaw that can slot together. They make massive, immersive games that have no end. Whereas PlayStation's strength, as you know, is in the single-player, narrative-rich, stories. "I've been on record talking about increasing the size of the PlayStation community, and expanding beyond our historic console heartland. This can take many forms. And definitely one of the main ones is the ability for the wonderful games that we've been making over the past 25 years to be enjoyed in different places and played in different ways. We are starting to go multiplatform, you've seen that. We have an aggressive road map with live services. And the opportunity to work with, and particularly
people that is going to considerably accelerate the journey we find ourselves on."
Philosophically, this isn't about pulling things into the PlayStation world. This is about building huge and wonderful new worlds together
Meanwhile on the Pete Parsons tells GamesIndustry.biz that Sony offers the ability to accelerate its own plans, which includes the prospect of taking its IP to new entertainment mediums, such as TV and film.
Back in 2016, we set out a vision for ourselves to create worlds and inspire friendships. We wanted to become one of the world's great entertainment companies. And more than that, become a center of creative and technical excellence, so that no matter who you are, where you're from, how you identify, you can feel like you can come to do your best work.
Even though we've been working together since 2013 with Destiny 1, it was remarkable how close [Sony and our] visions were.
You can't help but look at Sony's accomplishments, not just as a great platform, and having easily some of the best development teams in the entire world. But also one of the greatest entertainment companies in the world. We saw this great opportunity to build -- not just Destiny, we're working on more than Destiny -- these great interactive experiences, which we think we're good at. But also being able to explore these worlds even more make those they are some of the best games you'll find anywhere.
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