How online gaming has become a social lifeline

It's been the culmination of our entire lives. Mid of March, I laughed with my buddies.

I was sitting in my cramped New York City apartment, feeling panicked and accepting the possibility that I would be stuck there for weeks or even months. But as lifelong fans of video games, my pals told me that the notion of lounging on a couch in front of a TV for an extended period of time would be simple. After all, gamers like me already spend a significant amount of time in front of screens.

A tool that gamers have long had that is now providing some relief to individuals who have never picked up a controller before is now available in this age of long-distance social isolation and mental-health pressures. 

Since the introduction of Pong and gaming consoles in the early 1970s, playing video interactive games, and later computer games, has been a significant part of people's life. But since those early times, games have developed steadily. People of all ages are now playing online games all over the world.

 

Contrary to popular belief, gamers are not typically solitary couch potatoes who are unapproachable by other players, as reported by the BBC. With games becoming more and more popular, especially among gamers have formed communities and connections. In these times of social isolation and lockdowns, these ties have evolved into a social lifeline.

According to the BBC, 5 billion hours of material were watched on Twitch, an Amazon-owned platform where users can watch other people play video games live online while interacting with other viewers. That was a new record and a rise of 83% from 2019.

 

However, there is much more to this rise in gaming than merely amusement. This isn't just an act of boredom; it's a natural urge to interact with others. People may interact digitally thanks to new game features, according to Nigel Burmeister, vice president of Limelight Networks, who spoke with USA Today. Humans are social creatures by nature, and interpersonal contact is essential for maintaining our mental health.

The nonlinear life simulation game New Horizons, the fifth installment in the Animal Crossings series, was launched on November 20, 2020, and it has outsold all other games on the Nintendo Switch. New titles, according to Kelley, gave her something to anticipate.

 

Five million digital copies of this game were sold in its first month due to its enormous popularity. An article about New Horizons and its relationship to the coronavirus pandemic was written by State University of New York Albany graduate student Lin Zhu and published in the journal Human Behavior and Emerging Technologies. She came to the conclusion that the video game provided its users with spiritual solace and nourishment.

Nowadays, gaming plays a major role in adult and youngsters as well as in children's life 

Playing game is not a problem, addiction in games create a lot of consequences. Parents need to be careful in their children's life 

Today's youngsters are the pillar of the world.

Games are the part of the life, it is not a world where we live 

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