GamesIndustry.biz is the market leading industry media brand for news and information about the global video games industry.
The site has a significant and qualified global audience, with over 130,000 registered users spanning every part of the industry, from design, development, publishing, marketing, distribution or retail all the way through to media, freelance and students.
Leading news content, with opinion-forming industry interviews and analysis, are added daily, while the site boasts one of the largest recruitment databases for video games-related roles, and a comprehensive guide to the events that span the games business.
Additionally the site delivers daily newsletters to a massive and growing industry audience, and regularly features key figures offering their opinions on the topics of the day, often feeding back on our stories and features.
In addition, GamesIndustry.biz operates the Best Places To Work Awards, a series of Investment Summits, the GI Academy student event, plus many more networking shows. We also publish an annual magazine and weekly podcast.
Website
https://www.gamesindustry.biz/
Industries
Publishing
Company size
11-50 employees
Headquarters
Brighton
Type
Public Company
Founded
2002People
Founded
2002People watched an average of 653 million hours on Twitch, Facebook Gaming, and YouTube throughout 2021.
According to Stream Hatchet's 2021 Video Game Live Streaming Trends Report, overall live streaming saw an increase of 21% year-over-year.
The live-streaming analytics company also said that Twitch continues to take up the lion's share of viewership with 71% of total hours watched last year.
In terms of games, the report notes that the genre of open world games generated the most in viewership as Minecraft, Grand Theft Auto V, and Rust amassed 4.28 billion hours watched during 2021.
The second-most viewed categories were shooters and battle royales while Fortnite, Garena Free Fire, Valorant, PUBG Mobile, and Call of Duty: Warzone generated over 1 billion hours in views.
"What our latest report clearly shows is that video game live-streaming has managed to sustain a huge amount of the viewing numbers that the platforms picked up during the pandemic," said Stream Hatchet CEO Eduard Monsterrat
The video game industry is the industry involved in the development, marketing, and monetization of video games. It encompasses dozens of job disciplines and its component parts employ thousands of people worldwide.[1
The expo floor at the 2010 Game Developers Confere
The video game industry has grown from focused markets to mainstream in the recent years.[2] As of 2018, July, video games generated sales of US$134.9 billion annually worldwide.[3] In the US, it took in about US$ 9.5 billion in 2007, 11.7 billion in 2008, and 25.1 billion in 2010,[4] according to the ESA annual report.[needs update
Modern personal computers owe many advances and innovations to the game industry: sound cards, graphics cards and 3D graphic accelerators, faster CPUs, and dedicated co-processors like PhysX are a few of the more notable improvements.[citation needed] Sound cards, for example, were originally developed for an addition of digital-quality sound to games and only later were they improved for the music industry.[citation needed] Graphics cards were originally developed to provide more screen colors; and later on to support graphical user interfaces (GUIs) and games. This drove the need for higher resolutions and 3D acceleration.[citation needed]]nce]
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