Why GPU Rendering Farm is a GAME CHANGER!

Creating great 3D animation for movies, Short films or games is an amazing process developed in the recent decades. It involves building a 3D environment within dedicated work software. The results can be extremely great, and these technologies have brought us film and cartoon art like Cars Trilogy, Inside Out and many more famous animated movies we see these days and enjoy. Pixar has pioneered this approach by creating the first 3D animated  movie goes by the name of Toy Story in the year 1995, and since then it has been easily accessible to online television, video and animation videos. Until recently, there was a major obstacle in the entry of a small studio or individual to create this type of video activity.

It may take a very long time to create this amazing digital image - companies like Pixar will have dedicated teams provided with local lighting, or just to make an example. One of the biggest obstacles we have to overcome is the computer processing time we take to deliver each image in production. For example, for a standard Pixar product using a single high-end PC, it can take up to 24 hours for just a single video frame to get fully rendered. It usually requires 24 images per second of video, which means it will take 400 years to produce a 100-minute movie using only one computer.

Luckily for Pixar, they also use technology called render farm, or network of computers connected together for the purpose of delivery. They use approx. 2000 machines connected together to produce their images, which is very helpful during delivery times. Even with that kind of power, provision can still be difficult to manage.

Over the past few years, specialized companies have developed software that integrates high-resolution graphics cards sent with a standard PC built to help with the rendering process. The market for graphics cards, or GPUs, has grown exponentially with the growth of PC games among teens and adults, meaning their potential is growing, and their costs are declining. https://home.Otoy.com is one of those companies that has developed a new 3D image rendering engine that uses GPU and standard CPU processing.

https://home.Otoy.com writes, "Octane Render® is the world's first and fastest GPU provider, unbiased, and physically fit."

There are a number of different leading brands in GPU-powered engines - some including Redshift, Arnold, and V-Ray. They all have their pros and cons, but the biggest advantage is increasing the delivery speed, both for the first test while working and the final output.

Another advantage of using a GPU based engine is that the GPU is easily upgraded to the system. Instead of upgrading different parts, a new photo card can be installed right in the old building. Additionally, you can link multiple photo cards together and keep increasing the delivery speed even on the home system.

This is an exciting technology for independent and small studios, and it will open the door to create stunning 3D images in a timely manner, with the right amount of hardware.

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Production Manager at VideoExplainers Having 10 years of experience in web videos and graphics designing, Gaming & Tech enthusiast/reviewer