It Starts With a Dream
If you ever want to learn about the concept of “dreaming
Big dreams,” talk to a child. For children, no dream seems too big. When asked what they want to be when they
To grow up, kids say things like “I want to be a fireman,” or“I want to be a doctor,” or I’m going to be an astronaut
Walter Elias Disney grew up on a family farm in Marcelino. As a young boy, he loved to draw. Though money
It was tight, and the chores needed to be done, his mother and older brother encouraged Walt to pursue his passion.
After studying art and photography in high school, he took night classes at the Chicago Art Institute.
Walt’s dream was to become an animator and create a cartoon character that he would be remembered by. He
Based the character on a pet mouse he had while working in Kansas City. Walt named the mouse “Mortimer,” but his wife thought the name didn’t suit the mouse’s character. Walt renamed the character “Mickey Mouse.”
Today the name “Walt Disney” is synonymous with cutting-edge animation, award-winning entertainment, and quintessential theme parks. But back then Disney
Was turned down for jobs and told he lacked talent. Since others wouldn’t hire him, Walt started his own company.
It soon went bankrupt. With only $20 in his pocket, Walt headed to Hollywood to pursue his dreams. The rest is history. Walt Disney went on to become one of the largest influences in 20thcentury entertainment and one of the most prolific and well-known producers in the world.
Disney dared to do what other animators didn’t, and as a result became one of the industry’s most important innovators. Walt Disney proved that the largest dreams have no
Boundaries or timelines, and have the ability to positively impact others long after the dreamer is gone. And it all started with a mouse and a dream.
In visitation dreams reported in ancient writings, dreamers were largely passive in their dreams, and visual content served primarily to frame authoritative auditory messaging. Judea, the king of the Sumerian city-state of Lag ash (reigned c. 2144–2124 BCE), rebuilt the temple of singers as the result of a dream in which he was told to do so.
After antiquity, the passive hearing of visitation dreams largely gave way to visualized narratives in which the dreamer becomes a character who actively participates.
From the 1940s to 1985, Calvin S. Hall collected more than 50,000 dream reports at Western Reserve University. In 1966, Hall and Robert Van de Castle published The Content Analysis of Dreams, in which they outlined a coding system to study 1,000 dream reports from college students.
Results indicated that participants from varying parts of the world demonstrated similarity in their dream content.
The only residue of antiquity's authoritative dream figure in the Hall and Van de Castle listing of dream characters is the inclusion of God in the category of prominent persons.
Hall's complete dream reports were made publicly available in the mid-1990s by his protégé William Emhoff. More recent studies of dream reports, while providing more detail, continue to cite the Hall study favorably.
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